May 2013 - Present Carbine Studios Wildstar
Employed as an Associate Character Artist on Carbine Studio’s upcoming MMO. Worked in conjunction with the Character and Tech-Art Teams on the finalization, transfer, and implementation of the armor sets found in Wildstar.
May 2012 - August 2012 Blizzard Entertainment Project Titan
Internship as an Environment Artist on Blizzard’s next-gen MMO. Worked as an Associate Level Artist in conjunction with the Prop, Environment, and Organic Teams making assets at each stage of the production process.
October 2008 - April 2009 Flying Lab Software Pirates of the Burning Sea
Internship as an Environment Artist working on the project Pirates of the Burning Sea. Used Maya, Photoshop, and in-house software to create assets for Pirates. Functioned as World Builder to generate unique appearances for existing in-game towns.
November 2011 - May 2012 Super Fuzzy Studios This Is You and Me
Worked on a team of 15 Student Developers. Generated the intial game pitch, created the art style, produced over 20 concepts, and created the two protagonists from initial concept through to in-game models.
July 2011 - October 2011 Team Derelict Imagination Nightmare
Worked on a team of 6 Student Developers. Produced all concept art as well as wrote and maintained the art style guide. Modeled, unwrapped, textured, rigged, skinned, and animated 3 characters.
March 2011 - May 2011 Alloyed Coalition Operation Tapioca
Worked on a team of 4 Student Developers. Responsible for art style, produced more than 20 conceptual images for characters and environments, created all in-game assets including 17 animation sprite sheets, generated all marketing materials.
The Guildhall at SMU January 2011 - December 2012
Master of Interactive Technology, specialization in Art Creation GPA 3.94
The Art Institute of Seattle October 2007 - June 2010
Bachelor of Fine Arts, specialization in Game Art & Design GPA 3.9, Dean’s List, President’s List