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strife strife
  • Autodesk 3DS Max
  • Autodesk Maya
  • Pixologic Zbrush
  • Headus UV Layout
  • 3D Coat
  • Adobe Photoshop
  • TopoGun
  • XNormal
  • Unity
  • Unreal Development Kit
  • Marmoset Toolbag
  • Autodesk XSI
  • Crazybump
  • MS Office Suite
  • SCRUM Development

Nov 2013 - Sep 2014 S2 Games Strife

Employed as a Character Artist on S2 Game's MOBA. Worked on the creation and implementation of character and creature content for Strife. Generated concepts and illustrations as well as 3D assets.

May 2013 - Nov 2013 Carbine Studios Wildstar

Employed as an Associate Character Artist on Carbine Studio’s MMORPG. Worked in conjunction with the Character and Tech-Art Teams on the finalization, transfer, and implementation of the armor sets found in Wildstar.

May 2012 - Aug 2012 Blizzard Entertainment Project Titan

Internship as an Environment Artist on Blizzard’s next-gen MMO. Worked as an Associate Level Artist in conjunction with the Prop, Environment, and Organic Teams making assets at each stage of the production process.

Oct 2008 - Apr 2009 Flying Lab Software Pirates of the Burning Sea

Internship as an Environment Artist working on the project Pirates of the Burning Sea. Used Maya, Photoshop, and in-house software to create assets for Pirates. Functioned as World Builder to generate unique appearances for existing in-game towns.

November 2011 - May 2012 Super Fuzzy Studios This Is You and Me

Worked on a team of 15 Student Developers. Generated the intial game pitch, created the art style, produced over 20 concepts, and created the two protagonists from initial concept through to in-game models.

July 2011 - October 2011 Team Derelict Imagination Nightmare

Worked on a team of 6 Student Developers. Produced all concept art as well as wrote and maintained the art style guide. Modeled, unwrapped, textured, rigged, skinned, and animated 3 characters.

March 2011 - May 2011 Alloyed Coalition Operation Tapioca

Worked on a team of 4 Student Developers. Responsible for art style, produced more than 20 conceptual images for characters and environments, created all in-game assets including 17 animation sprite sheets, generated all marketing materials.

The Guildhall at SMU January 2011 - December 2012

Master of Interactive Technology, specialization in Art Creation GPA 3.94

The Art Institute of Seattle October 2007 - June 2010

Bachelor of Fine Arts, specialization in Game Art & Design GPA 3.9, Dean’s List, President’s List

  • 2nd Place in Modeling and Texturing in the Industry Giants Student Art and Animation Competition 2012.
  • Guildhall at SMU Best of Art Creation for winter 2012 Module.
  • Guildhall at SMU Best of Art Creation for fall 2011 Module.